EDUCATIONAL GAME AS A METAPHOR AND TECHNOLOGY: PHILOSOPHICAL AND HUMANITARIAN ASPECT |
| 3 | |
| 2015 |
| scientific article | 372.882 | ||
| 231-235 |
| The article discusses the multi-factor nature of educational games as a form of humanitarian technologies. Replacement of a game by its quasi-likeness results in a decrease in the individual's creative potential. The game reveals rather than hides the meanings that enrich the content and implications of the educational impact on the learners. The importance of the game in organizing the interrelation between components of consciousness in the context of a nonlinear educational model is revealed. |
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